AI Insights · Timothy · October 2021
Top 5 Virtual Pet Apps in Central America Q3 2021
A review of the performance of the top virtual pet applications in Central America during Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the virtual pet app market in Central America saw notable trends in downloads, revenue, and active users across the top five applications. These insights are sourced from Sensor Tower, providing a comprehensive look at the market dynamics.
My Cat – Virtual Pet Games from Akita Limited Liability Company displayed a steady decline in weekly revenue, starting at approximately $2.8K and ending the quarter at $1.4K. Downloads fluctuated, initially dropping from 3.5K to 1.3K, but then surged to 6.6K by the end of September. Active users followed a similar pattern, decreasing from 28K to around 18K before climbing back to 31K.
My Talking Angela 2 by Outfit7 Limited saw its highest revenue in late July, peaking at $2.2K, before dropping to $1.2K by the end of September. The app enjoyed a strong start in downloads with over 526K in mid-July, gradually declining to 135K by the end of the quarter. Active users mirrored this trend, peaking at 1.4M in early August and decreasing to 584K by the end of September.
My Talking Tom 2, another title from Outfit7 Limited, experienced relatively consistent weekly revenue around $1K, with minor fluctuations. Downloads remained stable, averaging around 120K per week, with a slight increase to 134K in early September. Active users stayed robust, maintaining a steady count of approximately 1.8M throughout the quarter.
My Talking Angela, also from Outfit7 Limited, showed modest revenue figures, ranging from $500 to $800. Downloads were steady, averaging around 90K per week, with a slight dip towards the end of the quarter. Active users remained fairly constant, averaging around 900K, with a small decline towards the end of September.
My Talking Tom Friends, yet another Outfit7 Limited app, saw revenue ranging from $400 to $700, with a peak in early September. Weekly downloads were consistent, averaging around 130K, with a minor drop to 108K by the end of September. Active users remained strong, averaging over 2M throughout the quarter, though there was a slight decline towards the end of the period.
For more detailed insights and data on app performance, visit Sensor Tower.